RANCANG BANGUN GAME EDUKASI PERAKITAN KOMPUTER UNTUK SISWA SEKOLAH MENENGAH PERTAMA BERBASIS ANDROID

  • prisca sindo edmund Universitas putera batam
  • Anggia Dasa Putri

Abstract

Digital education is a technological development that provides a means to provide learning in the form of educational games so that learning seems more practical, easier to understand and more interesting. Learning about computer assembly is known as the activity of assembling all computer hardware components precisely into the casing in accordance with the location of components that are already available as well as a means of introducing the components needed in computer assembly. The teaching and learning process at SMP IT Nurul Muhajirin using manuals downloaded by teachers from the internet with conventional methods this method makes students have difficulty in introducing devices to the computer, because the teacher explains the material in front of the class and students only listen to the material delivered by the teacher. The method used in the design of this Android-based computer assembly education game is the Game Development Life Cyle (GDLC) and Unified Modeling Language (UML) method, making games using Construct 2 software, assisted with Adobe Photoshop. The results of this study are android-based computer assembly education games that can be used as alternative learning media in IT Nurul Muhajirin Middle School, to increase students insights and knowledge about computers and how to assemble computers.

Published
2020-07-23
How to Cite
EDMUND, prisca sindo; PUTRI, Anggia Dasa. RANCANG BANGUN GAME EDUKASI PERAKITAN KOMPUTER UNTUK SISWA SEKOLAH MENENGAH PERTAMA BERBASIS ANDROID. Computer and Science Industrial Engineering (COMASIE), [S.l.], v. 3, n. 1, p. 74-82, july 2020. ISSN 2715-6265. Available at: <http://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/1992>. Date accessed: 07 aug. 2020.
Section
Articles