Computer Based Information System Journal
https://ejournal.upbatam.ac.id/index.php/cbis
<p><strong><span style="text-decoration: underline;">Call For Paper Maret 2026</span></strong><br />CBIS Journal akan menerbitkan vol 14 no 1 (2026). <br />Submission Open For March 2026 Issue. </p> <p>For journal readers and writers who wish to submit manuscripts to this journal, please <a href="http://ejournal.upbatam.ac.id/index.php/cbis/user/register">Submit</a> </p> <div class="tlid-results-container results-container"> <div class="tlid-result result-dict-wrapper"> <div class="result tlid-copy-target"> <div class="text-wrap tlid-copy-target"> <div class="result-shield-container tlid-copy-target" tabindex="0"><span class="tlid-translation translation" lang="en"><span class="alt-edited" tabindex="-1" title="">and following the links to</span> </span></div> </div> </div> </div> </div> <p><strong><a href="https://drive.google.com/open?id=13nN5F_tyVzaNREtqZr3RZLJJMHlTRaQb">template jurnal </a></strong></p>Universitas Putera Batamen-USComputer Based Information System Journal2337-8794PERANCANGAN APLIKASI E-COMMERCE UNTUK MENINGKATKAN EFISIENSI OPERASIONAL SISTEM PENJUALAN UMKM
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/9990
<p><em>This research aims to design and develop an e-commerce application using the Flutter framework and Dart programming language, targeted at empowering SMEs under the guidance of Rumah BUMN Bandar Lampung. The methodology employed is the Waterfall model, allowing for systematic and structured application development. The research results indicate that this application can add products, manage stock, process transactions, and facilitate consumer access, ultimately enhancing the operational efficiency of the SMEs' sales system. Application testing showed satisfactory results with performance meeting expectations. The study recommends the development of additional features such as sales analytics, user interface optimization, and enhanced application security.</em></p>Dian Resha AgustinaSonni Tian DhoraSamuel Godlife
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-3013211010.33884/cbis.v13i2.9990ANALISIS POLA PENJUALAN ALAT KESEHATAN DENGAN ALGORITMA APRIORI PADA PT. DIAN FAJAR CAHAYA GEMILANG
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10693
<p><em>PT. Dian Fajar Cahaya Gemilang is a company engaged in the sale of medical equipment. To improve the quality of service to consumers, the company is required to be able to overcome problems that often arise, including changes in order requests for certain products so that the company cannot provide product stock quickly and accurately. Lack of stock in a company will have a very negative impact on the success and smoothness of sales and purchase transactions. This can be caused by customer sales patterns that are always changing and cannot be predicted. This study implements data mining using the apriori algorithm stage to find valuable information in the form of purchasing patterns by customers by utilizing the large amount of sales transaction data so that the company can prepare stock quickly and accurately to prevent accumulation and lack of product storage that will later result in losses</em></p>badrulAhmat Eka SaputraAbas WahyudiSiti Arum Fauziah
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-301321120RANCANG BANGUN SISTEM INFORMASI PEMESANAN PADA AQIQAH RAHAYU BATAM BERBASIS WEB
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10344
<p><em>This study aims to design and implement a web-based ordering system for Aqiqah Rahayu Batam to improve order management and service quality. The system was developed using the Scrum methodology, allowing iterative and adaptive development through stages such as Sprint Planning and Daily Scrum. Using a development research approach, the system replaced manual ordering with an online platform that enables customers to place orders anytime and allows administrators to manage transactions in real-time. Key features like automated data recording, a user-friendly interface, and structured transaction handling met user needs effectively. User Acceptance Testing (UAT) confirmed that the system met functional requirements and ran smoothly, offering useful feedback for improvement. Overall, the system enhanced efficiency, reduced errors, and supported better service delivery</em></p>Sundi CenturiaNovri Adhiatma
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-30132213110.33884/cbis.v13i2.10344IMPLEMENTASI METODE RULE-BASED REASONING PADA EXPERT SYSTEM DALAM MENDETEKSI GANGGUAN PENCERNAAN PADA ANAK
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10379
<p><em>Digestive disorders in children are a serios health issue globally, with diarrhea being a leading cause of mortality among toddlers. In Batam City, the hitgh incidence of acute diarrhea and other digestive disorders in children underscores the urgency for better management. Contributing factors include immature immune systems, unhealthy eating patterns, poor sanitation, low parental understanding of Clean and Healthy Living Behavior, and limited access to medical information and facilities. This problem is futher exacerbated by overlapping symptoms of digestive disorders, making early diagnosis difficult. To address these challenges, this research aims to design and build a web-based expert system application capable of detecting digestive disorders in children. The system implements a Rule-Based Reasing method with a Forward Chaining algorithm, which logically matches user-inputted symptoms against rules in tis knowledge base to generate a rapid initial diagnosis. This application focuses on three main indicators of degetive disorders : Diarrhea, Constipation, and GERD, for children aged 5 months to 12 years. Thus, this expert system is expected to be an interactive tool that enhances parental understanding, facititates early diagnosis of digestive disorders in children, and serves ad a reference for healthcare professionals and the development of health information systems.</em></p>Putri Anengsi Manurung Sabar ManurungAnggia Dasa Putri
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-30132324610.33884/cbis.v13i2.10379PENGEMBANGAN APLIKASI GAME IQRO’ SEBAGAI MEDIA EDUKASI PADA ANAK MENGGUNAKAN CONSTRUCT 2
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10594
<p><em>Learning to read the Qur’an is a fundamental component of early </em><em>Islamic education, with the Iqro’ method being one of the most widely </em><em>used approaches in Indonesia. However, traditional implementations </em><em>often lack interactivity and engagement, which can reduce their appeal </em><em>to young learners. In response to this challenge and the increasing </em><em>digital exposure among children, this study aims to develop an </em><em>educational game application using Construct 2 as a supplementary </em><em>medium for teaching Iqro’ reading skills to first-grade students at SD </em><em>IT Al-Jauharotunnaqiyah Ciajeng. The application presents material </em><em>from Iqro’ Volume 1 in an interactive format, incorporating audio </em><em>pronunciation, multiple-choice quizzes, writing simulations, and </em><br /><em>immediate visual and auditory feedback. The implementation results </em><em>indicate that the application fulfills both functional and non-functional </em><em>requirements. Furthermore, black-box testing confirms that all features </em><em>perform as intended. This application is considered a suitable and </em><br /><em>engaging tool to support early Qur’anic literacy and has the potential </em><em>to redirect children’s screen time toward educational and spiritually </em><em>enriching activities.</em></p>MarniniNurhasan NugrohoAhmad Munawir
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-30132475610.33884/cbis.v13i2.10594GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10635
<p><em>The issue of waste accumulation has become a critical environmental concern that requires early educational intervention. Conventional waste education methods in elementary schools are often ineffective in fostering students' awareness and behavioral change. This study aims to design and develop an interactive educational game using Construct 2 and the Multimedia Development Life Cycle (MDLC) framework to enhance elementary students’ understanding of waste types, including organic, inorganic, and hazardous (B3) waste. The game, titled "Saving the Earth from Waste", adopts an educational adventure genre, integrating storyline, challenges, and reward systems to provide an engaging and meaningful learning experience. Validation results from teachers and parents indicated positive responses regarding the game’s interface, navigation, and educational content. The game is distributed in .apk format for easy access and installation and is considered suitable as a learning media for environmental education at the elementary level. The main contribution of this research is the provision of an effective, interactive, and contextual adventure-based educational game to support environmental education for young learners</em></p>Siti NurhalizahNurhasan NugrohoGelard Untirtha Pratama
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-30132576810.33884/cbis.v13i2.10635SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN SISWA TERBAIK DENGAN METODE PIPRECIA-MARCOS (STUDI KASUS: SMK TI GLOBAL SINGARAJA)
https://ejournal.upbatam.ac.id/index.php/cbis/article/view/10683
<p><em>The selection process for outstanding students at SMK TI Bali Global Singaraja faces objectivity challenges, particularly when assessing candidates with seemingly equal qualifications. This study aims to mitigate subjectivity and enhance transparency by designing and implementing a web-based Decision Support System (DSS). The system was developed using the Software Development Life Cycle (SDLC) framework and integrates a hybrid Multi-Criteria Decision-Making (MCDM) model. The Pivot Pair-wise Relative Criteria Importance Assessment (PIPRECIA) method was applied to determine the weights of seven evaluation criteria, while the Measurement of Alternatives and Ranking according to Compromise Solution (MARCOS) method was used to rank student candidates. The results show that the DSS was successfully implemented, as validated by black-box testing with a 100% success rate. Furthermore, a usability evaluation using the System Usability Scale (SUS) yielded an average score of 75, indicating good user acceptance. This research concludes that the integrated PIPRECIA-MARCOS model provides a structured and accountable framework for decision-making. The novelty of this study lies in the application of this specific hybrid method to the student selection process, offering a robust solution that minimizes bias and increases the integrity of the evaluation</em></p>Marselinus Harson RewoI Gede Mahendra DarmawigunaGede Surya Mahendra
Copyright (c) 2025 Computer Based Information System Journal
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2025-09-302025-09-30132698210.33884/cbis.v13i2.10683