[1]
Saputra, J. and Handoko, K. 2025. IMPLEMENTASI FINITE STATE MACHINE DALAM GAME EDUKASI BAHASA JEPANG. Computer and Science Industrial Engineering (COMASIE). 11, 2 (Jan. 2025), 119–128. DOI:https://doi.org/10.33884/comasiejournal.v11i2.9084.