WIRANATA, A.; HUTABRI, E. RANCANG BANGUN GAME AUGMENTED REALITY BERBASIS ANDROID SEBAGAI PEMBELAJARAN KEDISIPLINAN ANAK INDONESIA. Computer and Science Industrial Engineering (COMASIE), [S. l.], v. 5, n. 1, p. 100–105, 2021. Disponível em: https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/3882. Acesso em: 3 jul. 2024.