SIMANULLANG, enilda; SIMANJUNTAK, P. S. RANCANG BANGUN AUGMENTED REALITY APLIKASI PENGENALAN KAIN ULOS TRADISIONAL SUMATERA UTARA MENGGUNAKAN METODE MARKERLESS. Computer Science and Industrial Engineering, [S. l.], v. 5, n. 5, p. 106–116, 2021. Disponível em: https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/4189. Acesso em: 17 mei. 2024.