Pengembangan Video Berbasis Pendekatan Deep Learning Untuk Meningkatkan Kemampuan Pemecahan Masalah Pada Pembelajaran IPAS di SD
DOI:
https://doi.org/10.33884/psnistek.v7i1.10754Keywords:
Video Pembelajaran, Kemampuan Pemecahan MasalahAbstract
21st-century education demands that students adapt to rapid social, economic, and technological change. The Independent Curriculum (Curriculum Merdeka) is designed as a strategy to equip students with essential material, 21st-century skills, and strong character development. One of the main obstacles to learning Natural and Social Sciences (IPAS) in elementary schools is students' low problem-solving abilities, as shown by the results of the PISA 2022 international survey. Innovation in learning media is needed, one of which is through the development of videos based on a deep learning approach that can deepen conceptual understanding, support contextual learning, and train higher-order thinking skills. This study aims to develop a deep learning-based learning video to improve students' problem-solving skills in the IPAS subject. The research method uses the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. A trial was conducted on sixth-grade students of SDN Karang Satria 04, Bekasi Regency, using needs questionnaires, expert validation, and problem-solving tests. The results showed that the media was deemed "very valid" and "practical," with 95% of students interested in learning IPAS through videos. Effectiveness tests showed a significant increase in problem-solving abilities, particularly problem identification, hypothesis formulation, and solution determination.
References
Afriani, L., Mutmainnah, & Sunarni. (2025). Understanding the Designof Research and Development Methods in the Field of Education. IJESS International Journal of Education and Social Science, 6(1), 1–5. https://doi.org/10.56371/ijess.v6i1. 333
Ahlcrona, M. F., & Östman, A. (2018). Mathematics and Puppet Play as a Method in the Preschool Teacher Education. Creative Education, 09(10), 1536–1550. https://doi.org/10.4236/ce.2018.910113
Amalia, F., Anggayudha, R. A., & Aldilla,K. (2021). Buku Panduan Guru Ilmu Pengetahuan Alam dan Sosial SD/MI KELAS VI. In IlmuPengetahuan Alam dan Sosial Buku Siswa.
Aritonang, R., Desak Putu Parmiti, & I Komang Sudarma. (2023). Video Pembelajaran Berbasis Microlearning pada Muatan IPAS. Jurnal Media Dan Teknologi Pendidikan, 3(2), 75–83. https://doi.org/10.23887/jmt.v3i2.63538
Andriyani, N. L., & Suniasih, N. W.(2021). Development of Learning Videos Based on Problem-Solving Characteristics of Animals and Their Habitats Contain in Ipa Subjects on 6th-Grade. Journal of Education Technology, 5(1), 37. https:/doi.org/10.23887/jet.v5i1.32314
Asri, A. N., & Malang, P. N. (2018). Implementasi Flipped Classroom Dalam Pengajaran Bahasa. 7(December), 606–620.
Chusnih, M. M. (2022). Manfaat Problem Solving. Journal Of Dehasen Educational Review, 4(1), 15–37.
Deng, J., Huang, X., & Ren, X. (2024). A multidimensional analysis of selfesteem and individualism: A deep learning-based model for predicting elementary school students’ academic performance. Measurement: Sensors, 33(November 2023), 101147. https://doi.org/10.1016/j.measen.2024.101147
Dermawan, K. A. K., Nasution, S. H., & Rachayudiza, A. (2024). Evaluasi Validitas Program Digital Dengan Penerapan Pengolahan Data Skala Likert. Jurnal E-Bisnis, Sistem Informasi , Teknologi Informasi ESIT, XIX(03), 44–49.
Desarrollo, U., Desarrollo, U., & Bruna, D. (2020). method that improves perceived learning . 17(5).
Elgazzar, A. E. (2014). Developing ELearning Environments for Field Practitioners and Developmental Researchers: A Third Revision of an ISD Model to Meet E-Learning and Distance Learning Innovations. Open Journal of Social Sciences, 02(02), 29–37. https://doi.org/10.4236/jss.2014.22005
Firdaus, R. (2024). Membangun Pembelajaran Interaktif: Pengembangan dan Penerapan Video 3D Animation Berbasis AI dengan Teka-Teki Silang Wordwall untuk: Evaluasi Materi Akidah Akhlak Kelas X MAN 2 Jombang. Maliki Interdisciplinary Journal (MIJ) EISSN, 2, 1–10. http://urj.uinmalang.ac.id/index.php/mij/index
Haqqi, M., & Arrahim. (2024). EDUKASI BERBASIS MEDIA : MENGUKUR PENGARUH VIDEO SEKOLAHDASAR ELSE (Elementary School Education. ELSE (Elementary School Education Journal), 8(3),296-306.
Harja, S. L., Nuranisa, S., & Hasbiyalloh,T. (2025). Jurnal Pendidikan Multimedia ( EDSENCE )
Development of Video-Based Learning Media Using the ADDIE Model to Enhance Students ’ Understanding of OHS : A Study at Universitas Pendidikan Indonesia. 7(1), 49–60.
Hidayat, F., & Nizar, M. (2021). Model Addie (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam. Jurnal Inovasi Pendidikan Agama Islam (JIPAI), 1(1), 28–38. https://doi.org/10.15575/jipai.v1i1.11042
Hu, X. (2023). The role of deep learning in the innovation of smart classroom teaching mode under the background of internet of things and fuzzy control. Heliyon, 9(8), e18594. https://doi.org/10.1016/j.heliyon.2023.e18594
Irawan, M. F. (2024). Enhancing Elementary School Students ’ Soft Skills Through the Parent Teaching Program : Leveraging Local Resources for. 2(2), 83–98.
Kania, N., Kusumah, Y. S., Dahlan, J. A., Nurlaelah, E., Gürbüz, F., & Bonyah,E. (2024). Constructing and providing content validity evidence through the Aiken’s V index based on the experts’ judgments of the instrument to measure mathematical problem-solving skills. REID (Research and Evaluation in Education), 10(1), 64–79. https://doi.org/10.21831/reid.v10i1.71032
Khalil, M., Topali, P., Ortega-Arranz, A., Er, E., Akçapınar, G., & Belokrys, G. (2024). Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts. Technology, Knowledge and Learning, 29(4),1877–1905. https://doi.org/10.1007/s10758-023-09680-8
Kong, Y. (2021). The Role of Experiential Learning on Students’ Motivation and Classroom Engagement. Frontiers in Psychology, 12(October), 10–13. https://doi.org/10.3389/fpsyg.2021.771272
Kuntoro, B. T., & Fajrie, N. (2023).Pengembangan Instrumen Penilaian Sikap Sosial Menggunakan Skala Likert Untuk Siswa Sekolah Dasar. Jurnal Tunas Bangsa, 10(1), 1–10. https://doi.org/10.46244/tunasbangsa.v10i1.2047
Kusumahwardani, D., Pramadi, A., & Maspupah, M. (2022). Peningkatan Hasil Belajar Siswa Menggunakan Video Animasi Audiovisual Berbasis Animaker Pada Materi Sistem Gerak Manusia. Jurnal Educatio FKIP UNMA, 8(1), 110–115. https://doi.org/10.31949/educatio.v8i1.1665
Mahrus, M., Anggraeni, M. N., & Silmi, I.M. (2022). Pengaruh Authentic Learning Berbasis Lingkungan terhadap Kemampuan Berpikir Kritis dan Pemecahan Masalah IPA. TERAMPIL: Jurnal Pendidikan Dan Pembelajaran Dasar, 9(1), 39–50. https://doi.org/10.24042/terampil.v9i1.11394
Nabila, S. M., & Septiani, M. (2025). Pendekatan Deep Learning untuk Pembelajaran IPA yang Bermakna di Sekolah Dasar. 2(1), 9–20.
Navarrete, E., Nehring, A., Schanze, S., Ewerth, R., & Hoppe, A. (2025). A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness. International Journal of Artificial Intelligence in Education.
Nissen, J. M., Talbot, R. M., Nasim Thompson, A., & Van Dusen, B. (2018). Comparison of normalized gain and Cohen’s d for analyzing gains on concept inventories. Physical Review Physics Education Research, 14(1), 1–27.
Putu, N., Ningsih, A., Astawan, G., & Rati, N. W. (2022). Animated Video Media with Contextual Approach on Social Science Subject in Fourth Grade Elementary School. International Journal of Elementary Education, 6(3), 412–421. https://doi.org/10.23887/ijee.v6i3.53418
Rizvi, S. A., Chachar, M., Mughal, B.,Nasir, S., & Nasim, S. (2024).Learning Elementary Science through Technology: Conceptualization of Usage of Videos By Students. Qlantic Journal of Social Sciences, 5(1), 235–245. https://doi.org/10.55737/qjss.722037295
Rocha, H., & Babo, A. (2024). Problemsolving and mathematical competence: A look to the relation during the study of Linear Programming. Thinking Skills and Creativity, 51(December 2023),101461. https://doi.org/10.1016/j.tsc.2023.101461
Safira, A. D., Sarifah, I., & Sekaringtyas, T. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Web Articulate Storyline Pada Pembelajaran Ipa Di Kelas VSekolah Dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 2(2), 237–253. https://doi.org/10.37478/jpm.v2i2.1109
Salim, F., Purwanto, A., & Lestari, I. (2024). Improving Students’ Science Problem Solving Ability through the Implementation of Problem Based Learning Models Assisted by Animation Media. International Journal of Elementary Education, 8(2), 269–278. https://doi.org/10.23887/ijee.v8i2.76925
Shalihah, N. H., Dafik, & Prastiti, T. D. (2020). The analysis of the application of learning materials based on project-based learning to improve the elementary school students’ creative thinking skills in solving contextual division problems. Journal of Physics: Conference Series, 1563(1). https://doi.org/10.1088/1742-6596/1563/1/012044
Shao, K., Tang, Z., Zhu, Y., Li, N., & Zhao,D. (2019). A Survey of Deep Reinforcement Learning in Video Games. 61573353, 1–13. http://arxiv.org/abs/1912.10944
Suliyati, S., Prastowo, S. B., & Sutomo, M.(2023). Pengembangan Video Animasi dengan Pendekatan Problem-Solving untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa SD dalam Pembelajaran IPA. Jurnal Paedagogy, 10(4), 1146. https://doi.org/10.33394/jp.v10i4.8420
Susilawati, E., Hamidah, I., Rustaman, N., & Liliawati, W. (2024). Problem Solving Learning in Science Education: A Systematic Literature Review. Jurnal Penelitian Pendidikan IPA, 10(8), 548–558. https://doi.org/10.29303/jppipa.v10i8.5033
Suzuki, A. (2020). Presenting the Probabilities of Different Effect Sizes: Towards a Better Understanding and Communication of Statistical Uncertainty. http://arxiv.org/abs/2008.07478
Szabo, Z. K., Körtesi, P., Guncaga, J.,Szabo, D., & Neag, R. (2020). Examples of problem-solving strategies in mathematics education supporting the sustainability of 21stcentury skills. Sustainability (Switzerland), 12(23), 1–28. https://doi.org/10.3390/su122310113
Talan, T. (2020). The effect of mobile learning on learning performance: A meta-analysis study. Educational Sciences: Theory and Practice, 20(1), 79–103. https://doi.org/10.12738/jestp.2020.1.006
Umar, U., Purwanto, M. B., & Al Firdaus,M. M. (2023). Research and Development: As the Primary Alternative To Educational Research Design Frameworks. JELL (Journal of English Language and Literature) STIBA-IEC Jakarta, 8(01), 73–82. https://doi.org/10.37110/jell.v8i01.172
Voukelatou, G. (2019). The contributionof experiential learning to the development of cognitive and social skills in secondary education: A case study. Education Sciences, 9(2). https://doi.org/10.3390/educsci9020127
Zaman, I. K., Majid, R. A., Ali, M. M., & Zainol, M. (2018). Development of VLE Frog Website on Pre-Number Topic for Students with Learning Disability. Creative Education, 09(14), 2224–2233. https://doi.org/10.4236/ce.2018.914163
Zebua, N. (2025). Education Transformation : Implementation of Deep Learning in 21st-Century Learning. 2(2), 146–152.
Zhan, Z., He, L., & Zhong, X. (2024). How does problem-solving pedagogy affect creativity? A meta-analysis of empirical studies. Frontiers in Psychology, 15(February), 1–16. https://doi.org/10.3389/fpsyg.2024.1287082
Zwolak, J. P., & Brewe, E. (2015). The impact of social integration on student persistence in introductory Modeling Instruction courses. 395–398. https://doi.org/10.1119/perc.2015.pr.094

Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Prosiding Seminar Nasional Ilmu Sosial dan Teknologi (SNISTEK)

This work is licensed under a Creative Commons Attribution 4.0 International License.