Implementasi Gamifikasi dalam Pengembangan Media Pembelajaran Logika Matematika Diskrit Berbasis Game 3D
DOI:
https://doi.org/10.33884/psnistek.v7i1.10750Keywords:
matematika diskrit, logika, gamifikasi, game edukasi, UnityAbstract
Education is a fundamental aspect in the development of human resources, especially in the field of computer science. One of the core subjects is Discrete Mathematics, yet many students struggle to grasp its concepts, particularly in logic. Based on observations and student grades from the Informatics Engineering Department at Darussalam Gontor University, it is evident that comprehension levels remain low. This study aims to develop a 3D game-based learning media using a gamification method. The software was developed using the Software Development Life Cycle (SDLC) waterfall model and implemented using Unity with 3D interactive control. The application was evaluated through questionnaires to content experts, media experts, and users. Validation results indicate the application is feasible as an alternative learning medium and can enhance students’ understanding and motivation in learning.
References
Erliyen Nofrianda, & Jufri. (2024). E-Modul Matematika Diskrit Materi Logika Matematika Mahasiswa Pendidikan Teknologi Informasi (PTI) Universitas Rokania. Jurnal MediaTIK, 7(2), 5–10. https://doi.org/10.59562/mediatik.v7i2.2250
Harmini, T., Muriyatmoko, D., Dinatha, D. D., & Winarsih, K. (2024). APLIKASI MEDIA PEMBALAJARAN KALKULUS 2 MENGGUNAKAN METODE GAMIFIKASI
MECHANICS , DYNAMIC , AESTETIC BERBASIS MOBILE PADA TURUNAN. Jurnal Ilmiah Nasional Riset Aplikasi Dan Teknik Informatika, 06(02), 132–138. https://doi.org/10.53580/naratif.v6i2.299
Muhammad Helmi Satria Fedianto, Firza Prima Aditiawan, & Muhammad Muharrom Al Haromainy. (2023). Pengujian Sistem Jaringan Dokumentasi Dan Informasi Menggunakan Black Box Testing Dan White Box Testing. Jurnal Publikasi Sistem Informasi Dan Manajemen Bisnis, 3(1), 213–221. https://doi.org/10.55606/jupsim.v3i1.2447
Pradhana, F. R., Musthafa, A., & Putra, F.
(2023). Penerapan Teknologi Augmented Reality Sebagai Media Pembelajaran Ilmu Tajwid Hukum
Nun Sukun dan Tanwin Menggunakan Metode MDA
Framework. Jurnal Komputer Dan Informatika, 11(2), 262–270. https://doi.org/10.35508/jicon.v11i2.12568
Ramadhanti, N. F., Lamada, M., & Riska, M. (2021). Pengembangan Aplikasi Game Edukasi 3D “Finding
Geometry” Berbasis Unity Sebagai Media Pembelajaran Bangun Ruang Matematika. Jurnal MediaTIK : Jurnal Media Pendidikan Teknik Informatika Dan Komputer, 4(2), 21–26.
Tresnawati, D., Alim, I. N., & Fitriani, L. (2024). Perancangan Gamifikasi dalam Pembelajaran Matematika Diskrit Menggunakan Role Playing
Game. Jurnal Algoritma, 21(2), 282–289. https://doi.org/10.33364/algoritma/v.21-2.1464

Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Prosiding Seminar Nasional Ilmu Sosial dan Teknologi (SNISTEK)

This work is licensed under a Creative Commons Attribution 4.0 International License.