GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN

Authors

  • Siti Nurhalizah Universitas Bina Bangsa
  • Nurhasan Nugroho Universitas Bina Bangsa
  • Gelard Untirtha Pratama Universitas Bina Bangsa

DOI:

https://doi.org/10.33884/cbis.v13i2.10635

Keywords:

Educational Game, Adventure Game, Waste Management, MDLC, Construct 2

Abstract

The issue of waste accumulation has become a critical environmental concern that requires early educational intervention. Conventional waste education methods in elementary schools are often ineffective in fostering students' awareness and behavioral change. This study aims to design and develop an interactive educational game using Construct 2 and the Multimedia Development Life Cycle (MDLC) framework to enhance elementary students’ understanding of waste types, including organic, inorganic, and hazardous (B3) waste. The game, titled "Saving the Earth from Waste", adopts an educational adventure genre, integrating storyline, challenges, and reward systems to provide an engaging and meaningful learning experience. Validation results from teachers and parents indicated positive responses regarding the game’s interface, navigation, and educational content. The game is distributed in .apk format for easy access and installation and is considered suitable as a learning media for environmental education at the elementary level. The main contribution of this research is the provision of an effective, interactive, and contextual adventure-based educational game to support environmental education for young learners

Downloads

Published

2025-09-30

How to Cite

Nurhalizah, S., Nugroho, N., & Pratama, G. U. (2025). GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN. Computer Based Information System Journal, 13(2), 57–68. https://doi.org/10.33884/cbis.v13i2.10635