PENGEMBANGAN APLIKASI GAME IQRO’ SEBAGAI MEDIA EDUKASI PADA ANAK MENGGUNAKAN CONSTRUCT 2
DOI:
https://doi.org/10.33884/cbis.v13i2.10594Kata Kunci:
Iqro’, Educational Game, Hijaiyah Letters, Construct 2, Interactive LearningAbstrak
Learning to read the Qur'an is a fundamental aspect of early Islamic education for children, with the Iqro’ method being one of the most widely adopted approaches in Indonesia. However, conventional implementations often lack engaging delivery, making it less appealing to young learners. In the digital era, with the increasing exposure of children to gadgets, there is a growing need for interactive educational media tailored to their characteristics. This study aims to develop an educational game application based on Construct 2 as a supplementary tool for teaching Iqro’ reading skills to first-grade students at SD IT Al-Jauharotunnaqiyah Ciajeng. The application presents Iqro’ Volume 1 content interactively, equipped with audio pronunciation, quizzes, writing simulations, and real-time visual and audio feedback. Implementation results show that the application meets both functional and non-functional requirements, and black box testing confirms that all features operate as expected. This application is deemed suitable as an enjoyable and effective self-learning tool, with the potential to shift children's screen time towards productive and religious activities.

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