PERANCANGAN APLIKASI PENJUALAN DILENGKAPI PROMOSI DAN CASHBACK BERBASIS ANDROID
DOI:
https://doi.org/10.33884/cbis.v13i1.9650Kata Kunci:
Promosi, Cashback, Aplikasi Penjualan Berbasis AndroidAbstrak
In the context of Android-based sales applications, these two features can
be integrated to provide added value and greater competitiveness in the
digital era. The aim of this research is to design a strategy to increase
online sales through designing a sales application equipped with
Android-based promotions and cashback at CV Abang Putra Grosir.
This research uses the Scrum method to develop the required
applications including the stages of problem identification, data
collection, program design using UML, system building, system testing,
as well as results and conclusions. The research object used was the
Abang Putra Jaya retail and wholesale store. The research results state
that the new application-based system is much more efficient than the old
system. Older systems, such as recording sales transactions in books or
spreadsheets, are prone to human error, very time-consuming and often
take a long time, especially searching for previously recorded data or
reports. In terms of effectiveness, the new system is also better than the
old system. Manual systems, which rely on physical record keeping or
use spreadsheets, are prone to human error in data input, which can
impact the quality of reports and decisions made. In contrast, the new
system records transactions automatically and in an integrated manner,
which reduces the risk of errors and increases data accuracy.
##submission.downloads##
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2025 Computer Based Information System Journal

Artikel ini berlisensiCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.