PERANCANGAN GAME EDUKASI MENYUSUN HURUF NAMA HEWAN BERBASIS ANDROID

Penulis

  • Kennard Kie Universitas Putera Batam
  • Pastima Simanjuntak Universitas Putera Batam

Kata Kunci:

Android-Based, Animal Name Letters and Game Education

Abstrak

This research aims to find out the results of the development of educational games as an educational means to improve learning outcomes for primary school students in first grade and to find out the response of students using games as an educational means with the introduction of basic animal names。 blot Research method is development or known as research method and development。 The classification in this process is analysis, drawing, development, implementation and testing。The test is in the form of confirmation by an expert or media expert and is very informative. The media was then tested by the students. Upon validation, the media meets the corresponding interactive standards, and testing or research is required to determine qualifications in the field. The study was conducted at SD Negeri 001, Batam, and involved 38 students. In this study, the results of educational games that fall into this category are highly applicable. Easy to use for every student. It can therefore be concluded that the educational medium of learning games for the preparation of the alphabet of animal names for primary school grade one is beneficial as a means in the learning process.

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Diterbitkan

2022-01-28

Cara Mengutip

Kie, K., & Simanjuntak, P. . (2022). PERANCANGAN GAME EDUKASI MENYUSUN HURUF NAMA HEWAN BERBASIS ANDROID. Computer Science and Industrial Engineering, 6(3), 39–49. Diambil dari https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/5166

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