GAME EDUKASI POLA HIDUP SEHAT BERBASIS ANDROID DALAM MENCEGAH PENYEBARAN COVID-19

Penulis

  • Senna Rohdelima Damanik Universitas Putera Batam
  • Nopriadi Nopriadi

Kata Kunci:

Keywords: construct 2, Educational game, HTM 5, Healthy lifestyle.

Abstrak

Abstract: Educational games are games that can be used as educational games that aim to increase knowledge and insight to users. Until now the problem is the outbreak of the Covid-19 pandemic or often called the corona virus. This virus attacks many humans regardless of age. Covid-19 spreads very quickly, so basically the Government emphasizes a healthy lifestyle by following health protocols. The government recommends doing the 3M movement, washing hands, wearing masks, keeping a distance. In this study the author wants to create an educational game for a healthy lifestyle in preventing the spread of the covid-19 virus. the utilization method used utilizes the Construct 2 application, the Construct 2 application can run the application that the author wants to make. Testing a healthy lifestyle educational game application by utilizing black box testing. Then the programming language used is HTML 5, the design used by the author in this application is limited to problem identification, problem formulation, objectives, analyzing the required data, testing application conclusions.

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Diterbitkan

2021-07-26

Cara Mengutip

Damanik, S. R., & Nopriadi, N. (2021). GAME EDUKASI POLA HIDUP SEHAT BERBASIS ANDROID DALAM MENCEGAH PENYEBARAN COVID-19. Computer Science and Industrial Engineering, 5(6), 36–42. Diambil dari https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/4243

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