AUGMENTED REALITY PENGENALAN ALAT-ALAT GYM DI VITKA FITNESS DENGAN MENGGUNAKAN METODE MARKLESS BASED TRACKING

Penulis

  • Untung Paska Lumban Gaol Leny Magdalena Lumban Gaol Universitas Putera Batam
  • Cosmas Eko Suharyanto Universitas Putera Batam

Kata Kunci:

Augmented reality, Android, Fitness

Abstrak

abstrak

Referensi

Aprilinda, Y., Yuli Endra, R., Nur Afandi, F., Ariani, F., Cucus, A., Setya Lusi, D., & Bandar Lampung, U. (2020). Implementasi Augmented Reality untuk Media Pembelajaran Biologi di Sekolah Menengah Pertama. Jurnal Sistem Informasi Dan Telematika (Telekomunikasi, Multimedia Dan Informatika), 11(2), 124–133.

Fourman, M. S., Ghaednia, H., Lans, A., Lloyd, S., Sweeney, A., Detels, K., Dijkstra, H., Oosterhoff, J. H. F., Ramsey, D. C., Do, S., & Schwab, J. H. (2021). Applications of augmented and virtual reality in spine surgery and education: A review. Seminars in Spine Surgery, 33(2). https://doi.org/10.1016/j.semss.2021.100875

Ginting, S. L. B., Pamungkas, M., & Ginting, Y. R. (2018). Metode Markerless Untuk Membangun Aplikasi Pemandu Wisata Wilayah Ciayumajakuning Berbasis MOBILE ANDROID. Jurnal Teknologi Dan Informasi, 7(2). https://doi.org/10.34010/jati.v7i2.494

Haryani, P., & Triyono, J. (2017). Augmented Reality (Ar) Sebagai Teknologi Interaktif Dalam Pengenalan Benda Cagar Budaya Kepada Masyarakat. Jurnal SIMETRIS, 8.

Hendracipta, N., Rafianti, I., Pujiastuti, H., & Haryadi, R. (2021). The use of augmented reality to improve mathematics conceptual understanding of pre-service elementary education teachers. IOP Conference Series: Earth and Environmental Science, 1796(1). https://doi.org/10.1088/1742-6596/1796/1/012018

Indra Borman, R., & Purwanto, Y. (2019). Impelementasi Multimedia Development Live Cycle pada Pengembangan Game Edukasi Pengenalan Bahaya Sampah pada Anak. JEPIN (Jurnal Edukasi Dan Penelitian Informatika), 5(2).

Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1). http://journal.uny.ac.id/index.php/jee/

Revolti, A., Dallasega, P., Schulze, F., & Walder, A. (2023). Augmented Reality to support the maintenance of urban-line infrastructures: A case study. Procedia Computer Science, 217, 746–755. https://doi.org/10.1016/j.procs.2022.12.271

Ronaghi, M. H., & Ronaghi, M. (2022). A contextualized study of the usage of the augmented reality technology in the tourism industry. Decision Analytics Journal, 5. https://doi.org/10.1016/j.dajour.2022.100136

Rusli, R., Nalanda, D. A., Tarmidi, A. D. V., Suryaningrum, K. M., & Yunanda, R. (2023). Augmented reality for studying hands on the human body for elementary school students. Procedia Computer Science, 216, 237–244. https://doi.org/10.1016/j.procs.2022.12.132

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Diterbitkan

2024-12-18

Cara Mengutip

Leny Magdalena Lumban Gaol, U. P. L. G., & Eko Suharyanto, C. (2024). AUGMENTED REALITY PENGENALAN ALAT-ALAT GYM DI VITKA FITNESS DENGAN MENGGUNAKAN METODE MARKLESS BASED TRACKING. Computer Science and Industrial Engineering, 8(2), 74–83. Diambil dari https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/6834

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