AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN SEJARAH KERAJAAN HINDU BUDHA DI INDONESIA

Penulis

  • ORISKO GEPTNA RIZQA SUNGADI UNIVERSITAS PUTERA BATAM
  • Hotma Pangaribuan Universitas Putera Batam

Kata Kunci:

android, Augmented Reality, MDLC, Marker Based Tracking, Sejarah Kerajaan

Abstrak

This study aims to evaluate the effectiveness of using Augmented Reality technology as a learning media for the history of Hindu-Buddhist kingdoms in Indonesia. This research uses the method of developing Augmented Reality applications that are applied to students at SMK 2 Batam as research subjects. The results of the study show that the implementation of Augmented Reality technology can increase students' interest and learning outcomes in learning the history of Hindu-Buddhist kingdoms. Therefore, it can be concluded that Augmented Reality technology can be used as an effective learning media in learning the history of Hindu-Buddhist kingdoms in Indonesia.

Referensi

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Diterbitkan

2024-12-18

Cara Mengutip

RIZQA SUNGADI, O. G., & Pangaribuan, H. (2024). AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN SEJARAH KERAJAAN HINDU BUDHA DI INDONESIA. Computer Science and Industrial Engineering, 8(2), 1–10. Diambil dari https://ejournal.upbatam.ac.id/index.php/comasiejournal/article/view/6953

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